Hold Your Breath! The illustrations are revealed. They all have something in common: An enigmatic sentence. Now be careful, only one of the five images is the key. You'll have to use flair and intuition to find it while avoiding the other players' traps. Dixit: A surprising convivial and exhilarating game to enjoy with your family and friends.
German Game of the Year 2010
Game Time: About 30 Minutes
Created by Jean-Louis Roubira
Contents: 84 Cards 1 Game Board Inside the Box 6 Wooden Rabbits 36 Voting Tokens Rules
Made in Germany
Not suitable for children under 3 years of age. Contains small parts that may be inhaled or swallowed.
One player is the storyteller for the turn. He looks at the 6 images in his hand. From one of these, he makes up a sentence and says it out loud (without showing the card to the other players). The sentence can take different forms: It can be made of one word or more, it can even be a sound. The sentence can be either invented or be inspired from an existing work of art (poetry or song sample, movie title, proverb, etc). The other players select amongst their 6 images the one that best matches the sentence made up by the storyteller. Then, each of them gives their selected card to the storyteller, without showing it to the others. The storyteller shuffles his card with all the received cards. He then randomly places them face up on the table. The card on the left will be number 1, the one next to it will be number 2, and so on. The goal of the other players is to find which image is from the storyteller amongst the displayed ones. Each player secretly votes for the card that he believes belongs to the storyteller (who doesn’t vote). To do so, he places face down in front of him the voting token corresponding to the image he voted for. Once everybody has voted, all the voting tokens are revealed and placed on their corresponding images. Scoring: If all the players have found the storyteller’s image, or if none have found it, then the storyteller doesn’t score any points and everyone else scores 2 points. In any other case, the storyteller scores 3 points and so do the players who found his image. Each player, except the storyteller, scores one point for each vote that was placed on his or her image. The players move their rabbits along the scoring track by the same number of spaces as points scored. End of turn: Each player draws cards into his hand until he has 6. The storyteller for the new turn is the player to the left of the current one (and we keep going clockwise for the following turns). The game ends when the last card has been drawn. The player who’s the furthest on the scoring track is the winner.
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