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Playroom Entertainment Dice Game

Africa, 1855...The Scottish missionary, Dr. David Livingstone, has been researching African tribes and the flora and fauna of the area.  As part of the Livingstone™ expedition, strategically set up tents in various regions while collecting gemstones found along the Zambezi River bank.  Gain the most victory points and the favor of Queen Victoria to win! For 2 - 5 players, ages 8 and up. Contents:  60 stones, 55 tents, 67 coins, 33 cards, 10 dice, 5 treasure chests, 5 scoring markers, 1 wooden steamboat, 1 bag, 1 game board and instructions in English, Spanish and French.

$39.99
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$39.99

Africa, 1855...The Scottish missionary, Dr. David Livingstone, has been researching African tribes and the flora and fauna of the area.  As part of the Livingstone™ expedition, strategically set up tents in various regions while collecting gemstones found along the Zambezi River bank.  Gain the most victory points and the favor of Queen Victoria to win! For 2 - 5 players, ages 8 and up. Contents:  60 stones, 55 tents, 67 coins, 33 cards, 10 dice, 5 treasure chests, 5 scoring markers, 1 wooden steamboat, 1 bag, 1 game board and instructions in English, Spanish and French.

Spend some time in the Red Light District, hold onto your H.E.M.P., and send your Bunny to the Future!  These are just a few of the new adventures that await you when you use the Red Booster Deck to add more strategy and intensity to your existing game.  Use Defense cards to eliminate weapons, Barrier cards to protect your Bunnies, and a Guardian Angle to prevent any Terrible Misfortune.  But whatever you do, watch out for those Cheese Balls!  They're Quite Irascible and Diffractable. NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 to 8 players, ages 12 and up. Contents:  55 large cards, 12 small cards, a red twelve-sided die, and instructions.

$19.99
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$19.99

Spend some time in the Red Light District, hold onto your H.E.M.P., and send your Bunny to the Future!  These are just a few of the new adventures that await you when you use the Red Booster Deck to add more strategy and intensity to your existing game.  Use Defense cards to eliminate weapons, Barrier cards to protect your Bunnies, and a Guardian Angle to prevent any Terrible Misfortune.  But whatever you do, watch out for those Cheese Balls!  They're Quite Irascible and Diffractable. NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 to 8 players, ages 12 and up. Contents:  55 large cards, 12 small cards, a red twelve-sided die, and instructions.

Anti-Matter Raisins, Curry Spiced Poppadoms, and a Random Paintball Assault are just a few of the new obstacles that stand between you and the Magic Carrot.  But fear not - Specialty Bunnies give you double turns, and Insight Cards allow you to view the top five cards of the Carrot Card Deck.  Increase your strategy with the Violet Booster Deck and make splitting hares even more fun that it was before! NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 to 8 players, ages 12 and up. Contents:  55 large cards, 12 small cards, a clear twenty-sided die, and instructions.

$15.99
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$15.99

Anti-Matter Raisins, Curry Spiced Poppadoms, and a Random Paintball Assault are just a few of the new obstacles that stand between you and the Magic Carrot.  But fear not - Specialty Bunnies give you double turns, and Insight Cards allow you to view the top five cards of the Carrot Card Deck.  Increase your strategy with the Violet Booster Deck and make splitting hares even more fun that it was before! NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 to 8 players, ages 12 and up. Contents:  55 large cards, 12 small cards, a clear twenty-sided die, and instructions.

The bards have sung of Scary Tales™ in the kingdom of old. The king has died, leaving no heirs, and all has fallen into shadow. The enchanted forest is feared. The castle is covered in dark clouds. Evil has crept into the lives of the townsfolk and the corruption has affected all. Only those with the utmost abilities in strength, wisdom, magic and luck will be able to collect enough relics from the stories of long ago to prove themselves worthy of being the new leader... Little Red is a scorned girl on a mission to prove that you may be able to fool her once, but you can't fool her twice! Pinocchio is a fibbing, scheming puppet that won't let you pull his strings. They both want to rule over the land, and they've got the drive to win. With the help of their companions, the Woodsman and the ...

$19.99
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$19.99

The bards have sung of Scary Tales™ in the kingdom of old. The king has died, leaving no heirs, and all has fallen into shadow. The enchanted forest is feared. The castle is covered in dark clouds. Evil has crept into the lives of the townsfolk and the corruption has affected all. Only those with the utmost abilities in strength, wisdom, magic and luck will be able to collect enough relics from the stories of long ago to prove themselves worthy of being the new leader... Little Red is a scorned girl on a mission to prove that you may be able to fool her once, but you can't fool her twice! Pinocchio is a fibbing, scheming puppet that won't let you pull his strings. They both want to rule over the land, and they've got the drive to win. With the help of their companions, the Woodsman and the ...

Based on the Classic Yacht Game, it's time for the Annual Extraterrestrial Cow-Pulling Contest and aliens from all over the galaxy have come to watch the event!  Go head to head with your cross-cosmos rival to see who can abduct three Cosmic Cows™ first! Roll different combinations on the dice to choose which tractor beam to use in order to abduct the cows.  With a good mix of strategic offensive and defensive maneuvers, decide which combination of the unknowing bovines to pull toward your spaceship or away from your opponent's!  The player that pulls three cows into their danger zone wins in this dicey game of alien tug-of-war! For 2 players, ages 8 and up. Play time:  30 minutes Contents:  1 gameboard, 10 dice, 10 cow pawns and instructions in English, Spanish and French.

$19.99
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$19.99

Based on the Classic Yacht Game, it's time for the Annual Extraterrestrial Cow-Pulling Contest and aliens from all over the galaxy have come to watch the event!  Go head to head with your cross-cosmos rival to see who can abduct three Cosmic Cows™ first! Roll different combinations on the dice to choose which tractor beam to use in order to abduct the cows.  With a good mix of strategic offensive and defensive maneuvers, decide which combination of the unknowing bovines to pull toward your spaceship or away from your opponent's!  The player that pulls three cows into their danger zone wins in this dicey game of alien tug-of-war! For 2 players, ages 8 and up. Play time:  30 minutes Contents:  1 gameboard, 10 dice, 10 cow pawns and instructions in English, Spanish and French.

The bards have sung of Scary Tales™ in the kingdom of old. The king has died, leaving no heirs, and all has fallen into shadow. The enchanted forest is feared. The castle is covered in dark clouds. Evil has crept into the lives of the townsfolk and the corruption has affected all. Only those with the utmost abilities in strength, wisdom, magic and luck will be able to collect enough relics from the stories of long ago to prove themselves worthy of being the new leader... Fee, Fi, Fo, Fum...you don't want to mess with this chum. The Giant can crush his foes with his enormous strength, and he has his Magic Hen on his side as well. But sly Snow White is no longer her sweet self and she has some tricks up her sleeve, including the assistance of her Seven Dwarfs. Will the kingdom thrive under the rule ...

$19.99
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$19.99

The bards have sung of Scary Tales™ in the kingdom of old. The king has died, leaving no heirs, and all has fallen into shadow. The enchanted forest is feared. The castle is covered in dark clouds. Evil has crept into the lives of the townsfolk and the corruption has affected all. Only those with the utmost abilities in strength, wisdom, magic and luck will be able to collect enough relics from the stories of long ago to prove themselves worthy of being the new leader... Fee, Fi, Fo, Fum...you don't want to mess with this chum. The Giant can crush his foes with his enormous strength, and he has his Magic Hen on his side as well. But sly Snow White is no longer her sweet self and she has some tricks up her sleeve, including the assistance of her Seven Dwarfs. Will the kingdom thrive under the rule ...